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Clair Obscur: Expedition 33 developer Sandfall Interactive has revealed whether it plans to expand in the future in the wake ...
Clair Obscur Expedition 33 studio Sandfall Interactive “is just the right size” to build a turn-based RPG, its lead ...
Expedition 33 director Guillaume Broche explains that all of the really sad endings were designed to make you hurt.
Expedition 33 is a testament to the potential brilliance of AA-class games, and Sandfall is staunch in its AA-style of ...
Sandfall Interactive developers might not be expanding their studio anytime soon, even after having a world sensation ...
Sandfall Interactive Chief Tech Officer and lead programmer on Clair Obscur: Expedition 33 Tom Guillermin speaking with ...
Clair Obscur: Expedition 33 wasn't quite made by "just 30" people, as is often repeated—both Sandfall and Kepler credit ...
Expedition 33, both critically and commercially, some might assume that developer Sandfall Interactive might be scaling up to ...
During this year’s CEDEC in Japan, AUTOMATON had the opportunity to chat with Clair Obscur: Expedition 33 creative director ...
Clair Obscur grew out of a prototype by Guillaume Broche, who taught himself to use Unreal Engine while working as a narrative lead at Ubisoft. He was interested in making a game with turn-based ...
Five years later, during the pandemic lockdown, she saw a Reddit post from video game developer Guillaume Broche, an alumnus of France’s games mega-publisher Ubisoft, looking for voice actresses.
While speaking with Pirate Software, Clair Obscur game director Guillaume Broche said the studio had hosted "an internal small competition" during the game's development to see which of its ...