Or is Civilization 7 a step backward? We'll look at several different important categories, like military mechanics and the ...
We explore the differences and changes made between Sid Meier's Civilization 7 and its predecessor, Civilization 6.
Units in Civilization 7 will heal passively if you don’t do anything with them — including moving them on the board — during their turn. There are two commands that guarantee your soldiers ...
Civilization 7 has launched some franchise firsts and here are the most significant changes from Civilization 6.