As in life, money makes most aspects of Civilization VII more manageable. Sure, you could wait a few turns for a building to finish construction or for a unit to enter the fray, but you could toss ...
Civilization 7 has switched up the way trade routes are set up, leaving it all up to Merchants that you must research in each Age.
Civilization 7 has launched some franchise firsts and here are the most significant changes from Civilization 6.
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TheGamer on MSNBiggest Changes Between Civilization 6 And Civilization 7We explore the differences and changes made between Sid Meier's Civilization 7 and its predecessor, Civilization 6.
As players begin to work through the early access age, we’re already wondering whether Civ 7 mods exist yet, or are at least ...
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TheGamer on MSNWhich Is Better: Civ 6 Or Civ 7?Or is Civilization 7 a step backward? We'll look at several different important categories, like military mechanics and the ...
Firaxis has finally removed builders from the franchise with Civilization 7, and while it may seem like a major change, it ...
Civilization 7 controversially lets you mix and match history and not everyone loves that, but Firaxis says it’s just moved ...
There’s always something you wish you had known earlier in Civilization 7, be it a sneaky way to boost your economy or a ...
While you can create your own towns and cities in Civilization 7, there are also Independent Powers you can influence to join your ranks with a little effort.
Civilization 7 has a lot of strengths, but Firaxis’ 4X can’t match the elegance and originality of Solium Infernum, one of the genre’s best.
No civ can fully thrive on its own in Civilization 7 so establishing trade routes is key to keeping up. Here's how you can make a deal with any other leader.
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