Necessity is the mother of invention, so they say, and so it proved for FuturLab in its first taste of VR; a young medium so replete with challenges one can only marvel at the number of indie studios ...
Instead of pens and paper, students in the classrooms of the future will have headsets and rather than learning by rote they will be encouraged to take a more hands on approach to their studies.
Every game is the result of thousands of choices. Some of these choices are creative, some technical, and some concern the scope and budget. After pouring sweat and tears into a project, there is ...
Both the Rift and the Vive first launched to consumers around this time two years ago, but their debut, and the games that launched alongside them, were the culmination of years of prior game design ...
A zombie apocalypse is difficult to contain. It tends to spread. Fast. That's what happened when we first started developing our VR zombie shooter Arizona Sunshine. We couldn't quite fathom just how ...
Every Wednesday and Friday, TechNode’s Briefing newsletter delivers a roundup of the most important news in China tech, straight to your inbox. Sign up Editor’s note: This was contributed by Alvin ...
Instead of pens and paper, students in the classrooms of the future will have headsets and rather than learning by rote they will be encouraged to take a more hands on approach to their studies.
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