All the Latest Game Footage and Images from Unlit: Side Scrolling Arcade Unlit is a short story based platform game. It has many hidden secrets and paths which come as you progress along with a ...
Two sisters in search of a reunion. An indigenous tale, from Brazil’s Pantanal to the world. Amidst the chaos of a brutal assault on their indigenous tribe, the sisters Ari and Tai get separated from ...
Publisher GameMill Entertainment and developer Odaclick Game Studio have announced The Karate Kid: Street Rumble, a 16-bit-style side-scrolling beat ’em up game for PlayStation 5, Xbox Series, ...
Heart Machine and Devolver Digital have announced Possessor(s) for PS5 and PC, a new action-adventure game with a side-scrolling flavour. Possessor(s) follows Luca, a lonely teenager who grew up in ...
Developer Orbit Studio has announced action side-scrolling game set in a cyberpunk universe, Sky Dust, for PC via Steam. View the announcement trailer below: Read details on the game elow: SkyDust is ...
A game that was first announced in 2021 and slated for a March 2026 launch on Xbox Game Pass has just received another lengthy delay.
The trailer for the game, which was announced at The Game Awards, had an amazing art style and looked like a blast to play. It’s launching on April 23rd, 2024, and it’s coming to PlayStation, Xbox, ...
Publisher and developer ProbablyMonsters have the released the 2D side-scrolling roguelike adventure game, Storm Lancers, for the Nintendo Switch. View the launch trailer below: Read details on the ...
Relevo and Selecta Play have pulled the wraps off a new side-scrolling retro beat-‘em-up titled Terrifier: The ARTcade Game, which is based on the Terrifier horror movie franchise. The game is set for ...
At long last. Not a Hero is coming to PlayStation 4 next month. The side-scrolling cover shooter - from Roll7, the team behind OlliOlli - previously launched on PC, but it now has an official release ...
For many players growing up in the 1990s, some of the most joyful memories came not from pushing technology forward, but from games that refined what already worked. Tight controls, expressive art, ...