Meta has announced that its social virtual world, Horizon Worlds, will shift toward a mobile-first experience, loosening its ...
Meta is shifting Horizon Worlds away from VR and focusing almost entirely on mobile to reach a much larger audience. The post Metaverse just went mobile first, leaving VR behind appeared first on ...
Meta's Horizon Worlds pivots to mobile focus, scaling back VR efforts. This strategic shift positions it against platforms ...
Meta is formally sectioning off Horizon Worlds, the closest thing it has to a metaverse, from its Quest VR platform, ...
Meta spent about $90B on metaverse projects, yet mainstream users stayed away. VR offices did not beat Teams or Zoom ...
In general, Meta frames many of its recent moves as a pivot away from first-party development of VR experiences to a focus on a third-party developer ecosystem, with stats like “86% of the effective ...
Meta said it's shifting focus for Horizons Worlds to be "almost exclusively mobile" and that it will separate its Quest VR ...
It launched Horizon Worlds, a VR metaverse that people could explore and create worlds in. It looked bad and wasn’t great, ...
Commentary: Meta's pushing its metaverse platform almost entirely to phones. It's the latest sign of a massive shift in the ...
Horizon Worlds is now going to be a platform that’s ‘almost exclusively mobile.’ ...
Despite a burst of popularity during the COVID-19 pandemic, the AR/VR industry now seems adrift as companies try to decide ...
DUBLIN--(BUSINESS WIRE)--The "Global Metaverse Market (2024 Edition): Analysis By Product (Hardware, Software and Services), By Platform, By End User Industry, By Region, By Country: Market Insights ...