From 2D sprites to 3D models and textures for AAA titles, these are the tools for game art used by the pros.
Something is enduring about pixel art that keeps drawing us back. A handful of coloured squares shouldn’t have much power, yet somehow they carry stories, emotions, whole worlds. Retro visuals were ...
I remember when I was a child playing Manic Miner and thinking, "This will never not be fun to me." And you know what? Even with my not fully formed, malleable kid brain, I was totally right. Manic ...