Capcom want to evolve RE Engine into an engine for the AI generation, but not turn it into an engine powered by generative AI ...
Resident Evil and Street Fighter developer Capcom has clarified its stance on AI and its future plans for the RE Engine in an ...
The company previously said it won't use AI-generated content in its games.
After "Resident Evil Requiem" spent six years in development, the publisher is turning to AI to speed up the work behind its ...
Capcom laid out REX, a long-term plan to upgrade the RE Engine behind Resident Evil, Monster Hunter Wilds and Street Fighter 6 so AI can help write code and test games.
Gaming got its first AI-powered engine before it got GTA 6.
These surprising statements came from programmer Satoshi Ishida at Capcom Open Conference RE: 2026, a tech conference that ...
Capcom recently tackled the topic of AI and how it plans to use the technology in game development. When discussing REX, the ...
Capcom outlined the REX Project at its RE: 2026 conference, aiming to rebuild the RE Engine so AI can help write code and run ...
Programmer Satoshi Ishida explains by pointing to challenges with making major games; in a nutshell, they currently take too ...
During a presentation on the future of RE Engine, Capcom laid out its plans to embrace AI in ‘development workflows.’ ...
Capcom programmer Satoshi Ishida has detailed upcoming improvements to the company's proprietary RE Engine during the Capcom Open Conference RE: 2026.